AI Insights · Timothy · October 2021
Top 5 Theme Parks Games on iOS in Argentina: Q3 2021 Performance
An analysis of the top 5 theme park games on iOS in Argentina during Q3 2021, highlighting download rates, revenue, and active user trends.
During the third quarter of 2021, the top theme park games on iOS in Argentina showcased diverse performance trends in terms of downloads, revenue, and active user engagement. Here's a closer look at how these games fared over the period.
aquapark.io from Voodoo experienced fluctuations in weekly downloads, starting at 358 in late June and dipping to as low as 32 in early September, before rebounding to 155 by the end of the quarter. Revenue for the game remained modest, peaking at $6 in late June and gradually declining to $0 by early September. Weekly active users saw a decline from 3.6K to around 2K by the end of September.
Disney Magic Kingdoms by Gameloft saw a steady increase in revenue, with significant peaks such as $320 in early September. Downloads fluctuated, reaching a high of 252 in late August before settling at 86 by the end of September. Active users also saw growth, starting at 107 in late June and peaking at 239 by the end of July, before stabilizing around 136 by the end of the quarter.
Super Panda Carnival - BabyBus from BABYBUS CO.,LTD had a varied performance. Downloads peaked at 58 in mid-July but dropped significantly to just 1 in late August, before recovering slightly to 30 by the end of September. The game generated revenue only once, earning $25 in mid-August. Active users fluctuated, peaking at 89 in mid-July and ending the quarter at 66.
RollerCoaster Tycoon® Touch™ by Atari showed a consistent weekly revenue, peaking at $30 in early August and ending at $28 by the end of September. Downloads were low initially but saw a significant increase towards the end of the quarter, reaching 55 in late September. Active users had a steady increase, starting at 75 in late June and growing to 89 by the end of September.
Idle Theme Park - Tycoon Game from Digital Things had a modest performance in terms of revenue, peaking at $13 in mid-August. Downloads were initially low but saw an upward trend towards the end of the quarter, reaching 35 in early September. Active users also fluctuated, peaking at 71 in mid-September before settling at 41 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.